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- ; this file isn't a .qdt because we don't want to include these in the pak file
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- $load baseq2/gfx/2d/dm_face.lbm
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- $grab /players/male/grunt_i 0 0 32 32
- $grab /players/male/razor_i 40 0 32 32
- $grab /players/male/pointman_i 80 0 32 32
- $grab /players/male/scout_i 120 0 32 32
- $grab /players/male/cipher_i 160 0 32 32
- $grab /players/male/rampage_i 200 0 32 32
- $grab /players/male/nightops_i 240 0 32 32
- $grab /players/male/claymore_i 0 40 32 32
- $grab /players/male/recon_i 40 40 32 32
- $grab /players/male/flak_i 80 40 32 32
- $grab /players/male/major_i 120 40 32 32
- $grab /players/male/sniper_i 160 40 32 32
- $grab /players/male/viper_i 200 40 32 32
- $grab /players/male/howitzer_i 240 40 32 32
- $grab /players/male/psycho_i 0 80 32 32
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- $grab /players/female/ensign_i 40 80 32 32
- $grab /players/female/jungle_i 80 80 32 32
- $grab /players/female/venus_i 120 80 32 32
- $grab /players/female/stiletto_i 160 80 32 32
- $grab /players/female/jezebel_i 200 80 32 32
- $grab /players/female/lotus_i 240 80 32 32
- $grab /players/female/athena_i 0 120 32 32
- $grab /players/female/voodoo_i 40 120 32 32
- $grab /players/female/cobalt_i 80 120 32 32
- $grab /players/female/brianna_i 120 120 32 32
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- $load baseq2/models/player_y/grunt.lbm
- $grab /players/male/grunt 0 0 284 195
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- $load baseq2/models/player_y/razor.lbm
- $grab /players/male/razor 0 0 284 195
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- $load baseq2/models/player_y/pointman.lbm
- $grab /players/male/pointman 0 0 284 195
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- $load baseq2/models/player_y/scout.lbm
- $grab /players/male/scout 0 0 284 195
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- $load baseq2/models/player_y/cipher.lbm
- $grab /players/male/cipher 0 0 284 195
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- $load baseq2/models/player_y/rampage.lbm
- $grab /players/male/rampage 0 0 284 195
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- $load baseq2/models/player_y/nightops.lbm
- $grab /players/male/nightops 0 0 284 195
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- $load baseq2/models/player_y/claymore.lbm
- $grab /players/male/claymore 0 0 284 195
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- $load baseq2/models/player_y/recon.lbm
- $grab /players/male/recon 0 0 284 195
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- $load baseq2/models/player_y/flak.lbm
- $grab /players/male/flak 0 0 284 195
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- $load baseq2/models/player_y/major.lbm
- $grab /players/male/major 0 0 284 195
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- $load baseq2/models/player_y/sniper.lbm
- $grab /players/male/sniper 0 0 284 195
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- $load baseq2/models/player_y/viper.lbm
- $grab /players/male/viper 0 0 284 195
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- $load baseq2/models/player_y/howitzer.lbm
- $grab /players/male/howitzer 0 0 284 195
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- $load baseq2/models/player_y/psycho.lbm
- $grab /players/male/psycho 0 0 284 195
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- $load baseq2/models/player_x/ensign.lbm
- $grab /players/female/ensign 0 0 252 195
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- $load baseq2/models/player_x/jungle.lbm
- $grab /players/female/jungle 0 0 252 195
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- $load baseq2/models/player_x/venus.lbm
- $grab /players/female/venus 0 0 252 195
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- $load baseq2/models/player_x/stiletto.lbm
- $grab /players/female/stiletto 0 0 252 195
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- $load baseq2/models/player_x/jezebel.lbm
- $grab /players/female/jezebel 0 0 252 195
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- $load baseq2/models/player_x/lotus.lbm
- $grab /players/female/lotus 0 0 252 195
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- $load baseq2/models/player_x/athena.lbm
- $grab /players/female/athena 0 0 252 195
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- $load baseq2/models/player_x/voodoo.lbm
- $grab /players/female/voodoo 0 0 252 195
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- $load baseq2/models/player_x/cobalt.lbm
- $grab /players/female/cobalt 0 0 252 195
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- $load baseq2/models/player_x/brianna.lbm
- $grab /players/female/brianna 0 0 252 195
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- /*
- ==============================================================================
- FEMALE PLAYER
- ==============================================================================
- */
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- $cd player_x/frames
- $modelname players/female/tris.md2
- $origin 0 0 24
- $base base
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- //stand1
- $frame stand01 stand02 stand03 stand04 stand05 stand06 stand07 stand08 stand09 stand10
- $frame stand11 stand12 stand13 stand14 stand15 stand16 stand17 stand18 stand19 stand20
- $frame stand21 stand22 stand23 stand24 stand25 stand26 stand27 stand28 stand29 stand30
- $frame stand31 stand32 stand33 stand34 stand35 stand36 stand37 stand38 stand39 stand40
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- //run
- $frame run1 run2 run3 run4 run5 run6
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- //attack
- $frame attack1 attack2 attack3 attack4 attack5 attack6 attack7 attack8
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- //pain1
- $frame pain101 pain102 pain103 pain104
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- //pain2
- $frame pain201 pain202 pain203 pain204
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- //pain3
- $frame pain301 pain302 pain303 pain304
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- //jump
- $frame jump1 jump2 jump3 jump4 jump5 jump6
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- // wave 0 : flipoff
- $frame flip01 flip02 flip03 flip04 flip05 flip06 flip07 flip08 flip09
- $frame flip10 flip11 flip12
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- // wave2 : salute
- $frame salute01 salute02 salute03 salute04 salute05 salute06 salute07 salute08
- $frame salute09 salute10 salute11
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- // wave3 : taunt
- $frame taunt01 taunt02 taunt03 taunt04 taunt05 taunt06 taunt07 taunt08 taunt09
- $frame taunt10 taunt11 taunt12 taunt13 taunt14 taunt15 taunt16 taunt17
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- // wave4 : wave
- $frame wave01 wave02 wave03 wave04 wave05 wave06 wave07 wave08 wave09 wave10
- $frame wave11
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- // wave5 : point
- $frame point01 point02 point03 point04 point05 point06 point07 point08 point09
- $frame point10 point11 point12
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- //crouch stand
- $frame crstnd01 crstnd02 crstnd03 crstnd04 crstnd05 crstnd06 crstnd07 crstnd08
- $frame crstnd09 crstnd10 crstnd11 crstnd12 crstnd13 crstnd14 crstnd15 crstnd16
- $frame crstnd17 crstnd18 crstnd19
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- //crouch walk
- $frame crwalk1 crwalk2 crwalk3 crwalk4 crwalk5 crwalk6
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- //crouch attack
- $frame crattak1 crattak2 crattak3 crattak4 crattak5 crattak6 crattak7 crattak8 crattak9
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- //crouch pain
- $frame crpain1 crpain2 crpain3 crpain4
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- // death frames last, because gun isn't present
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- //crouch death
- $frame crdeath1 crdeath2 crdeath3 crdeath4 crdeath5
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- //death1
- $frame death101 death102 death103 death104 death105 death106
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- //death2
- $frame death201 death202 death203 death204 death205 death206
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- //death3
- $frame death301 death302 death303 death304 death305 death306 death307 death308
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- /*
- ==============================================================================
- FEMALE PLAYER GUN
- ==============================================================================
- */
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- $cd player_x/weapon
- $modelname players/female/weapon.md2
- $origin 0 0 24
- $base base
- $skin skin players/female/weapon
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- //stand1
- $frame stand01 stand02 stand03 stand04 stand05 stand06 stand07 stand08 stand09 stand10
- $frame stand11 stand12 stand13 stand14 stand15 stand16 stand17 stand18 stand19 stand20
- $frame stand21 stand22 stand23 stand24 stand25 stand26 stand27 stand28 stand29 stand30
- $frame stand31 stand32 stand33 stand34 stand35 stand36 stand37 stand38 stand39 stand40
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- //run
- $frame run1 run2 run3 run4 run5 run6
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- //attack
- $frame attack1 attack2 attack3 attack4 attack5 attack6 attack7 attack8
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- //pain1
- $frame pain101 pain102 pain103 pain104
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- //pain2
- $frame pain201 pain202 pain203 pain204
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- //pain3
- $frame pain301 pain302 pain303 pain304
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- //jump
- $frame jump1 jump2 jump3 jump4 jump5 jump6
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- // wave 0 : flipoff
- $frame flip01 flip02 flip03 flip04 flip05 flip06 flip07 flip08 flip09
- $frame flip10 flip11 flip12
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- // wave2 : salute
- $frame salute01 salute02 salute03 salute04 salute05 salute06 salute07 salute08
- $frame salute09 salute10 salute11
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- // wave3 : taunt
- $frame taunt01 taunt02 taunt03 taunt04 taunt05 taunt06 taunt07 taunt08 taunt09
- $frame taunt10 taunt11 taunt12 taunt13 taunt14 taunt15 taunt16 taunt17
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- // wave4 : wave
- $frame wave01 wave02 wave03 wave04 wave05 wave06 wave07 wave08 wave09 wave10
- $frame wave11
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- // wave5 : point
- $frame point01 point02 point03 point04 point05 point06 point07 point08 point09
- $frame point10 point11 point12
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- //crouch stand
- $frame crstnd01 crstnd02 crstnd03 crstnd04 crstnd05 crstnd06 crstnd07 crstnd08
- $frame crstnd09 crstnd10 crstnd11 crstnd12 crstnd13 crstnd14 crstnd15 crstnd16
- $frame crstnd17 crstnd18 crstnd19
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- //crouch walk
- $frame crwalk1 crwalk2 crwalk3 crwalk4 crwalk5 crwalk6
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- //crouch attack
- $frame crattak1 crattak2 crattak3 crattak4 crattak5 crattak6 crattak7 crattak8 crattak9
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- //crouch pain
- $frame crpain1 crpain2 crpain3 crpain4
-
-
- /*
- ==============================================================================
- MALE PLAYER
- ==============================================================================
- */
-
- $cd player_y/frames
- $modelname players/male/tris.md2
- $origin 0 0 24
- $base base
-
- //stand1
- $frame stand01 stand02 stand03 stand04 stand05 stand06 stand07 stand08 stand09 stand10
- $frame stand11 stand12 stand13 stand14 stand15 stand16 stand17 stand18 stand19 stand20
- $frame stand21 stand22 stand23 stand24 stand25 stand26 stand27 stand28 stand29 stand30
- $frame stand31 stand32 stand33 stand34 stand35 stand36 stand37 stand38 stand39 stand40
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- //run
- $frame run1 run2 run3 run4 run5 run6
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- //attack
- $frame attack1 attack2 attack3 attack4 attack5 attack6 attack7 attack8
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- //pain1
- $frame pain101 pain102 pain103 pain104
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- //pain2
- $frame pain201 pain202 pain203 pain204
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- //pain3
- $frame pain301 pain302 pain303 pain304
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- //jump
- $frame jump1 jump2 jump3 jump4 jump5 jump6
-
- // wave 0 : flipoff
- $frame flip01 flip02 flip03 flip04 flip05 flip06 flip07 flip08 flip09
- $frame flip10 flip11 flip12
-
- // wave2 : salute
- $frame salute01 salute02 salute03 salute04 salute05 salute06 salute07 salute08
- $frame salute09 salute10 salute11
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- // wave3 : taunt
- $frame taunt01 taunt02 taunt03 taunt04 taunt05 taunt06 taunt07 taunt08 taunt09
- $frame taunt10 taunt11 taunt12 taunt13 taunt14 taunt15 taunt16 taunt17
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- // wave4 : wave
- $frame wave01 wave02 wave03 wave04 wave05 wave06 wave07 wave08 wave09 wave10
- $frame wave11
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- // wave5 : point
- $frame point01 point02 point03 point04 point05 point06 point07 point08 point09
- $frame point10 point11 point12
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- //crouch stand
- $frame crstnd01 crstnd02 crstnd03 crstnd04 crstnd05 crstnd06 crstnd07 crstnd08
- $frame crstnd09 crstnd10 crstnd11 crstnd12 crstnd13 crstnd14 crstnd15 crstnd16
- $frame crstnd17 crstnd18 crstnd19
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- //crouch walk
- $frame crwalk1 crwalk2 crwalk3 crwalk4 crwalk5 crwalk6
-
- //crouch attack
- $frame crattak1 crattak2 crattak3 crattak4 crattak5 crattak6 crattak7 crattak8 crattak9
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- //crouch pain
- $frame crpain1 crpain2 crpain3 crpain4
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- // death frames last, because gun isn't present
-
- //crouch death
- $frame crdeath1 crdeath2 crdeath3 crdeath4 crdeath5
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- //death1
- $frame death101 death102 death103 death104 death105 death106
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- //death2
- $frame death201 death202 death203 death204 death205 death206
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- //death3
- $frame death301 death302 death303 death304 death305 death306 death307 death308
-
-
- /*
- ==============================================================================
- MALE PLAYER GUN
- ==============================================================================
- */
-
- $cd player_y/weapon
- $modelname players/male/weapon.md2
- $origin 0 0 24
- $base base
- $skin skin players/male/weapon
-
-
- //stand1
- $frame stand01 stand02 stand03 stand04 stand05 stand06 stand07 stand08 stand09 stand10
- $frame stand11 stand12 stand13 stand14 stand15 stand16 stand17 stand18 stand19 stand20
- $frame stand21 stand22 stand23 stand24 stand25 stand26 stand27 stand28 stand29 stand30
- $frame stand31 stand32 stand33 stand34 stand35 stand36 stand37 stand38 stand39 stand40
-
- //run
- $frame run1 run2 run3 run4 run5 run6
-
- //attack
- $frame attack1 attack2 attack3 attack4 attack5 attack6 attack7 attack8
-
- //pain1
- $frame pain101 pain102 pain103 pain104
-
- //pain2
- $frame pain201 pain202 pain203 pain204
-
- //pain3
- $frame pain301 pain302 pain303 pain304
-
- //jump
- $frame jump1 jump2 jump3 jump4 jump5 jump6
-
- // wave 0 : flipoff
- $frame flip01 flip02 flip03 flip04 flip05 flip06 flip07 flip08 flip09
- $frame flip10 flip11 flip12
-
- // wave2 : salute
- $frame salute01 salute02 salute03 salute04 salute05 salute06 salute07 salute08
- $frame salute09 salute10 salute11
-
- // wave3 : taunt
- $frame taunt01 taunt02 taunt03 taunt04 taunt05 taunt06 taunt07 taunt08 taunt09
- $frame taunt10 taunt11 taunt12 taunt13 taunt14 taunt15 taunt16 taunt17
-
- // wave4 : wave
- $frame wave01 wave02 wave03 wave04 wave05 wave06 wave07 wave08 wave09 wave10
- $frame wave11
-
- // wave5 : point
- $frame point01 point02 point03 point04 point05 point06 point07 point08 point09
- $frame point10 point11 point12
-
- //crouch stand
- $frame crstnd01 crstnd02 crstnd03 crstnd04 crstnd05 crstnd06 crstnd07 crstnd08
- $frame crstnd09 crstnd10 crstnd11 crstnd12 crstnd13 crstnd14 crstnd15 crstnd16
- $frame crstnd17 crstnd18 crstnd19
-
- //crouch walk
- $frame crwalk1 crwalk2 crwalk3 crwalk4 crwalk5 crwalk6
-
- //crouch attack
- $frame crattak1 crattak2 crattak3 crattak4 crattak5 crattak6 crattak7 crattak8 crattak9
-
- //crouch pain
- $frame crpain1 crpain2 crpain3 crpain4
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